The class which enables the drawing of texture-based strings to the orthographic view. Once the string has been generated, it can be updated by calling the ‘UpdateString’ method and the colour of the texture can be changed with the ‘SetColour’ method. When either of these functions are called, the vertices are recalculated and the data is bound to the vertex buffer again, ready for rendering.

Sub Components

  • ID3D11Device

  • ID3D11DeviceContext
  • ID3D11Buffer
  • ID3D11ShaderResourceView
  • UINT


Below is a list of implemented methods, accompanied with a brief description.