Two-dimensional bitmapping class used for rendering scenes to a texture. The class is set up so the texture can be used as a render target during the pre-final-render stage, and can be bound as a shader resource in the final rendering stage. This class can also be used in conjunction with the DXBitmap class to draw the render targets to the screen for other operations such as shadow mapping.

Sub Components

  • ID3D11Texture2D

  • ID3D11RenderTargetView
  • ID3D11ShaderResourceView
  • ID3D11DepthStencilView
  • ID3D11DepthStencilState


Below is a list of implemented methods, accompanied with a brief description.