VERTEX

Description


Structure used for storing per-vertex information for meshes and bitmaps. The structure definition is as follows:

 struct VERTEX

{

 FLOAT X, Y, Z;

 FLOAT NX, NY, NZ;

 FLOAT TU, TV, TZ, TW;

 D3DXVECTOR3 Tangent;

 D3DXVECTOR3 Binormal;

 D3DXCOLOR Color;

};

Sub Components

 * FLOAT


 * D3DXVECTOR3


 * D3DXCOLOR

Methods
Below is a list of implemented methods, accompanied with a brief description.