DXBitmap

Description
Two-dimensional bitmapping class. This class is used to draw bitmapped images to the orthographic view on the viewport. Textures can be clipped into a smaller subset of the currently bound texture, and also be scaled up and down. This class can also be used in other parts of the system, for example, rendering a bitmap which was drawn to a DXRenderToTexture.

Sub Components

 * ID3D11Device
 * ID3D11DeviceContext
 * ID3D11Buffer
 * ID3D11ShaderResourceView
 * VERTEX
 * FLOAT

Methods
Below is a list of implemented methods, accompanied with a brief description.