DXMesh

Description
The main class for handling all meshes and storing their information. The class stores information such as static vertex data, tweened vertex data and four textures: diffuse, normal, specular and alpha. A collision box is also generated when a new mesh is loaded and other values are initialised such as the number of tweens, the current frame number and the number of vertices in the mesh.

Sub Components



 * ID3D11ShaderResourceView


 * ID3D11DeviceContext


 * ID3D11Buffer


 * D3DXVECTOR3


 * D3D11_BUFFER_DESC

Methods
Below is a list of implemented methods, accompanied with a brief description.