DXNet

Description


The class which handles sending and receiving packets from the server and interfacing the renderer to introduce the multiplayer element of the game engine. This class uses the Windows Winsock 2 data to connect to the server and send and receive data to and from the server.

Sub Components

 * DXRenderer


 * SOCKET


 * sockaddr


 * sockaddr_in,
 * ConnectionStatus

Methods
Below is a list of implemented methods, accompanied with a brief description.