DXHeightmap

Description


Class used for handling map loading and rendering in the scene. The Heightmap is generated via the DXMeshMasher Heightmap option which exports a bitmap image represented as a 3D mesh (in the DXM format). The Heightmap can also be split into a quad-tree structure for more efficient rendering.

Sub Components

 * D3DXMATRIX


 * D3DXVECTOR3


 * D3DXCOLOR
 * FLOAT


 * VERTEX


 * ID3D11Device


 * ID3D11DeviceContext


 * ID3D11ShaderResourceView


 * DXTextureData

Methods
Below is a list of implemented methods, accompanied with a brief description.