DXScriptFunction::nudgeMesh

Description
Move the specified mesh reference index by [vx, vy, vz] world units. int DXScriptFunction::nudgeMesh(lua_State *_L)

Returns
Integer - the number of results. In this case, 0.

LUA Function Defined as:
nudgeMesh( number meshIndex, number _vx, number _vy, number _vz )