DXScriptFunction

Description
Class used for storing static methods which can be called from a LUA script. Other methods are also implemented to use as helper functions.

Sub Components

 * lua_CFunction
 * DXScript

Methods
Below is a list of implemented methods. Click on a link for a detailed description.
 * getFromCallTable
 * assignAll
 * scriptedKeyEvents

Static Methods
Below are methods that can be used by LUA scripts. These are included in the engine by default:
 * playSound
 * animateMesh
 * setMesh
 * nudgeMesh
 * rebindKey
 * currentTimeMillis