DXScript

Description
Main scripting class, used for running actions regaring LUA scripts such as executing a whole script, executing a single scripted function or pre-loading a script for future use. C Functions can also be registered easily so LUA scripts can call functions located in the game engine code.

Sub Components

 * lua_CFunction
 * DXScriptDef

Methods
Below is a list of implemented methods. Click on a link for a detailed description.
 * bindKey
 * preLoadScript
 * runPreLoadedScript
 * runScriptFromMain
 * runScriptFunction
 * addCFunction
 * getKeyBindings